Overview

Summary

PathFinder was created to improve users' experience navigating the seven bus lines running through Washington & State. Public transportation isn’t always reliable or enjoyable. PathFinder is here to provide relevant route information and allow riders to seamlessly purchase and access their bus passes on their mobile device. 

Business Requirements

Roles & Responsibilities 

Working autonomously as the sole UX and UI designer on this project, I completed all tasks end to end, starting with user research and ending with design solutions. The research and discovery process included competitive analysis, user surveys, and interviews. From there, I developed personas, user journeys, and user flows, sketched out wireframes and their iterations, oversaw brand development, led usability testing, and produced a final prototype of PathFinder.

The Problem

The Washington & State bus stop is growing rapidly. With seven lines and growing, bus commuters are experiencing increased frustration with managing both their schedule and the buses. 

The Solution

PathFinder was developed to empower the bus commuters of Washington & State. PathFinder understands its users are busy and wastes no time in providing bus commuters with the most up to date schedule routes and seamless bus pass purchasing experience. 

Process

Discovery & Research 

Competitive Analysis

I conducted a full SWOT analysis of three leading transportation apps in the marketplace currently. Below are highlights of what I discovered.

City Mapper

City Mapper had obvious CTA's and included pricing methods for different routes, but their interface was busy and the icons were small. 

Transit Stop

Transit Stop had a quick onboarding process simple interface, however, the process of selecting a route is confusing. 

DC Metro

DC Metro's bottom navigation bar is laid out well, but there are no CTA's and it's laborious to get to the screen with arrival times.

User Surveys & Interviews

I conducted a survey and three interviews. The survey, with 10 respondents, was completed by participants from varying socio-economic backgrounds, occupations, gender, and age. Here’s what I learned:

User Interviews

I conducted user interviews with participants from my survey that live in large cities and use public transportation regularly. This criteria for users was put into place because these users will provide perspective most in line with who would be using the Washington & State bus app. 

Personas

Based on Insights gleaned from my research, I developed two personas depicting two potential app users.

Information Architecture

High Priority User Stories

User Flows

I developed this user flow to represent all possible features and flows within the app. A loop is included to represent new users who are learning how to use the app for the first time. 

Site Map

The site map was intuitively laid out based on mental models users might already have. 

First Draft Sketches

Lo-Fi Wireframes

My first draft sketches were then translated into the wireframes below. 

First Iteration Mockups

My first wireframes were then translated into the first iteration mockups below. 

Second Iteration Mockups

After a first round of usability testing and constructive feedback, I pivoted my project in several ways. 

Prototyping

Usability Testing Tasks

I completed several rounds of usability testing with three different people spanning a wide range of technical abilities and preferences. Here are the tasks they were asked to complete:

Accessibility Examined

Several rounds of usability testing provided valuable insights to accessibility concerns...

Contrast & Size

Increasing font size universally and editing color scheme to better account for accessibility 

Adding Labels

Adding labels to bottom navigation bar to simplify and facilitate exploration

Enhance Learnability

Altering shapes to make a more clear distinction between an option and an action button

Usability Testing Results

Several rounds of usability testing provided valuable insights...

Calls to Action

Editing and adding copy to better communicate calls to action with users

Mental Models

Adding ghost buttons due to mental models (users experience and knowledge of others common designs) and editing the input fields to more closely resemble other onboarding screens

Surprise & Delight

Changing the options under settings from another monotonous list to a grid of eye catching icons 

Final Prototype

Final Thoughts

Key Takeaways

If I had additional time and resources, I would...

Before completing my first UX project, I was aware of the role empathy and user needs play in developing a product. After completing this project, I learned better practices for designing a product accessible to all users, how to more effectively implement research to eliminating bias, and how to organize all the required information to build my case study and presentation.